

Yes, the game raised $27,610 in Canadian Dollars, which I believe the developers have split 50-50. He just said the game would have less art, and might have black and white backgrounds instead of color. The original target goal was $5,0000, although he promised to finish the game if he received a smaller amount, even a thousand dollars.

This especially helped during the month that he ran his fundraising campaign. So he turned to “ crowdsoucing” through a website called Indiegogo, and he made sure people saw his campaign by spamming advertisements and links on about twenty websites to trick Google into putting his work first if you do a search for Gender Bender. He claimed to have paid an illustrator about a thousand dollars for about a month of illustrations, but he said he needed more money to make a bigger and better game, and for that he needed backers. This time he wanted to have original assets, so he contacted an amateur from deviantArt to illustrate original artwork. In 2012 Zet decided to make another gender bender game. He wrote at least two games, and I believe one of them was called “Double D Dip racing,” and the other was “Switching Sides.” (Although he never finished either, he has continually promised to finish them after GBDNATE is finished.) He used existing art taken from the internet for the characters he wanted to tell stories. Sometime between 2011-2012, Zet was writing simple free games for a community dedicated to transformation fetishes, known as “tfgamessite. How was GBDNATE developed?I will narrate the history as I know it. The game runs on Ren’py, which is a free game platform for quickly producing visual novels, and the code runs on Python. It was produced by two developers: an Australian author / college student, and a French-Canadian illustrator from the website “deviantArt”. Gender Bender DNA Twister Extreme, (or GBDNATE for short), is a commercial “ visual novel,” (which are games that resemble stories told on power point.)
